To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledgling drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to piss off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
15 locations around Starkham
16 different drugs to buy and sell
35+ (barely) different weapons
8 different game lengths to play
Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
Borrow money from the loanshark (and maybe pay it back)
Interact with (and fight) a variety of townspeople
Randomly lose drugs, money, or weapons and possibly find those of other players
Hire crew members to fight with you, including animals
Random generated crew members: names, weapons, health, damage
Full soundtrack by Macabre Gandhi
Fully hand-drawn game assets
Holiday, NSFW, and hard modes
A variety of random mechanics to make each game unique(ish)
Back up statistics on CoaguCo's server and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to additional bonuses in the game's special locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively.
The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. Owners of One Way To Die will get a random park animal for free after doing a favor for Mr. Finnigan and then heavy discounts on additional animals.
The Cloning Lab provides another new NPC, Dr. Stansfield's nephew Marsch, who allows you to stash drugs there for your next run. However, he may just do some of them. Owners of Raise Your Own Clone will also get heavy discounts on their storage fees and more strict care from Marsch with their belongings.
Hey dope-fiends! This winter we will be pushing the “final” quality of life update for The Dope Game. The update will include things like:
Minor changes in the HUD
Minor changes to interface controls
A new secret feature
Minor refinements to Stashware
Minor refinements to combat
Minor refinements to inventory
A few small additions to The Stash DLC
The QoL update should be out some time this winter; most likely Q1 2020. Leading up to, of course…
Yep, The Dope Game 2 should be playable early-to-mid 2020. Art is being created, the base system is almost ready, and the majority of design is finished. This includes many of the ideas you guys put forth in our sequel thread.
An early access version will be available, once the playable alpha is ready, to let players test the system, help us make changes, and stress-test server capabilities. We expect almost all modes to be available.
Character modeling recruitment will also open up this winter to fill all the missing roles. For more information on being a character in the sequel, contact us at firstname.lastname@example.org for details.
We will have more information on the game available this winter with details on modes, multiplayer, etc. Stay tuned!
Hey, dope fiends! The X-Mas event for the game has gone live and it adds a few things to the game, if you’ve not played during last year’s. The event will run until early January, usually around the 2nd.
The X-Mas event adds in two additional achievements, both tied to mini-games within the game. The first is for gifting each NPC a specific gift. The second is for destroying 12 different snowmen across Starkham. You will also notice that every area has gotten a layer of snow and all the characters have dressed up a bit. The names of all the drugs have also changed to more festive versions.
Fixed: price fluxation for Speed going in the wrong direction
Fixed: dealing amount input box, made it fit the graphic finally
Fixed: minor spelling mistakes
Fixed: minor graphical issues
Fixed: issue with walking from location to location
Fixed: issue where Nurse's damage animation would loop
Fixed: issue with CoaguCo server API not accept new Steam statistics
Fixed: missing auth_code, now creates a new one if it is missing when player logs in
Fixed: what looks like debt coming back out of nowhere, actually text glitch
Removed: server statistic pulling, now only using local file or Steam for loading statistics
Version 0.4.0 - Acid [ 05/12/16 ]
Added: tooltips to statistics
Added: randomized event where you lose money, drugs, or your weapon
Added: randomized event where you find lost money, drugs, or weapons
Added: various endings, how many times experienced, and globals to stats
Added: random increase/decrease in drug prices
Added: dealing amount turns red if you don't have enough money or space
Added: Salesman who sells you backpack upgrades
Added: a LOT more old lady dialog, for real
Added: debt increases each day
Added: hooks for player to be drugged (watch out!)
Added: space key to dialog progression (hit space for next message)
Added: additional music tracks for city and special locations
Changed: made the HUD text slightly more visible on light backgrounds
Changed: various script layouts for, hopefully, increased performance
Changed: database structure for housing lost/found things
Changed: 'Perfecting Savagery' achievement from needing $25,000 to $15,000
Changed: combat victory spoils to reflect larger inventory space
Fixed: pause buttons not working in some areas (weren't connected?!)
Fixed: glitch where you can pay off your loan repeatedly even after it is paid
Fixed: spelling of Schorf in transit script
Fixed: displaying correct number of days in IOU interface
Fixed: glitch where changing drug while amount is entered doesn't change total cost
Fixed: small glitch where changing from buy/sell after amount is entered doesn't reflect correctly
Fixed: issue where logging out doesn't unset menu message
Fixed: achievement popping up incorrectly
Fixed: old lady conversation not progressing when ENTER is pressed
Fixed: salesman conversation not progressing when pressing 1, 2, 3 to process choice
Fixed: salesman graphic
Fixed: combat victory spoils not being counted toward total or sessions data
Version 0.3.0 - Acid [ 04/08/16 ]
Added: if player is past due on their loan, Sweaty Mike will hunt you down!
Added: various keys to interact with game (read manual)
Added: different background screens if player wins game versus loses
Added: rewards for winning combat
Added: disabled states to interact buttons and inputs so it is more obvious your selection is wrong
Added: damage animation/effect to combat
Added: "You are here" markers to bus map
Added: seperate background module for handling that shit
Added: keymap section to options (cannot be changed!)
Added: "e-mail address" and "password" over respective fields in options
Added: message to let player know save data was reset if they choose to
Changed: overall engine from Python/Pygame to Godot
Changed: music module to independent scene
Changed: splash intro sequence
Changed: credit image
Changed: player goes to Garlville automatically after talking to Sweaty Mike the first time
Changed: layout to inventory screen
Changed: slight text in selection screen for back-story
Changed: inventory graphic
Changed: login/register section of options
Fixed: glitch where player could talk to Sweaty Mike again after getting loan to get another loan
Fixed: glitch where player was never caught by police if trying to run away
Fixed: "pause" to "pause" during opening dialog
Fixed: issue with usernames not getting passed to game's database
Fixed: audio glitch that jacks up CPU usage
Fixed: threading issue causing errors, did not affect game though
Fixed: glitch where not all stats would clear when restarting game
Fixed: weird issue with pause locking up upon resume
Fixed: text when cop frisks you and lets you go
Fixed: glitch where critical miss actually caused damage
Fixed: glitch where player could hold more than coat allowed
Fixed: glitch where drug list would not refresh if player walked from dealing spot to special and back
Fixed: player's heat rating not going up after fleeing or defeating the cop
Fixed: glitch where if player restarts game you cannot enter amounts
Removed: ability to toggle HUD on/off
Removed: RPG as a weapon (no real reason)
Removed: resolution option from options as engine handles it on resize
Version 0.2.0 - Acid [ 03/20/16 ]
Added: additional hand-written font
Added: version checking against server master
Added: dialogs with various characters
Added: hidden location for Raise Your Own Clone owners
Added: all music from Macabre Gandhi into the game
Added: map hovers for special locations
Changed: tons of things within the engine (too technical)
Changed: split up certain things into their own modules for ease
Changed: condensed button and state objects for more FPS!
Changed: statistic saving process is now threaded, probably
Fixed: issues with CoaguCo API
Fixed: login and stat retrieval errors, there were lots
Fixed: when fleeing police, the dialog would loop at back again
Fixed: sometimes the 'game over' variable will not go to False after game over screen
Bug: no animations or fades!
Bug: weird glitch where you see a flash of something between transitions
Bug: sometimes the game won't lose when quit (makes me mad)!
Version 0.1.0 - Acid [ 11/05/16 ]
Added: secret location "Fun Park" for OWTD players
Added: all background images for each location
Added: official music from Macabre Gandhi
Added: fullscreen toggle with Super key
Added: new resolutions to display change, including native
Added: hooks for upcoming community features
Added: new splash screens
Added: added hooks for hopeful Steam release
Added: ten new bus / old lady messages
Street Loyalty Code
Been putting in time playing The Dope Game on Linux, Mac, or Windows? Well, we are providing Google Play redemption codes for showing your street loyalty. If you have played the game longer than two hours, you can log in with your Steam account and request your free code to download the Android Edition on Google Play.
Please note that each request is checked by a human so the turn around time may take up to twenty-four hours.
Street Loyalty Code Sent
Thanks for playing The Dope Game! We will be sending out your Google Play redemption code after we have verified your play-time. If it has been longer than twenty-four hours since you requested it, please check your spam folders in case the code was placed there.
Also note that if your play-time is not two hours or longer, you will not receive a redemption code nor an e-mail.