To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledgling drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to piss off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
15 locations around Starkham
16 different drugs to buy and sell
35+ (barely) different weapons
8 different game lengths to play
Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
Borrow money from the loanshark (and maybe pay it back)
Interact with (and fight) a variety of townspeople
Randomly lose drugs, money, or weapons and possibly find those of other players
Hire crew members to fight with you, including animals
Random generated crew members: names, weapons, health, damage
Full soundtrack by Macabre Gandhi
Fully hand-drawn game assets
Holiday, NSFW, and hard modes
A variety of random mechanics to make each game unique(ish)
Back up statistics on CoaguCo's server and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to additional bonuses in the game's special locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively.
The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. Owners of One Way To Die will get a random park animal for free after doing a favor for Mr. Finnigan and then heavy discounts on additional animals.
The Cloning Lab provides another new NPC, Dr. Stansfield's nephew Marsch, who allows you to stash drugs there for your next run. However, he may just do some of them. Owners of Raise Your Own Clone will also get heavy discounts on their storage fees and more strict care from Marsch with their belongings.
Hey, dope fiends! So we talked a bit about making a sequel a while back and got some suggestions from you folk. Afterward, we looked at the game and some other related things and started jotting down ideas. Now, it seems we have enough material to start moving forward with development!
Casting Call Before we get into the details that we can share, let’s talk about character models. In the original, some close friends were turned into the characters you dealt with or killed. In the sequel, we need a whole hell of a lot more.
If you are interested in being a character in the game, drop us a like at email@example.com and we’ll give you the photo requirements and further details!
Speaking of character models, here is what Phyllis looks like in the sequel.
Back To Starkham So this time around we are going to let you explore more of Blannington state, seven cities to be exact. Some have been mentioned in The Dope Game already, others mentioned in others games we made. Nonetheless, you can now slang and more in each.
The game, this time around, relies heavily on a reputation system. Not only for each city, but each district and each character. Getting high or low reputation will unlock new activities and opportunities.
Multiplayer is now a thing. You can play the traditional “timed” matches (15 days, 30 days, etc.) in singleplayer or invite others to compete against. There will also be two other major game modes, both of them multiplayer.
Gangs will also debut. You can start up persistent gangs in the game, comprised of both NPC characters and other players. You can make bases, share resources, and wage war against others. You can even betray gangs from the inside.
There is a bunch more going on and what we’ve mentioned thus far is a bit vague. However, as development ramps up we will discuss it more in detail.
Street Loyalty And Retirement As per usual, we are adding bonuses in for people who own our previous games. Those won’t be discussed here yet and we aren’t 100% sure what they’ll be currently.
The Retirement Update from The Dope Game let you save money towards The Dope Game 2. In the beginning of time in Starkham, you’ll be able to access those funds or the consequences there of.
Development We are at the tail end of wrapping up Into Oblivion and in the alpha stages with Haulin’ Oats. That being said, The Dope Game 2 probably won’t get a lot of development time until this winter. However, we will be updating folks on the process as we go. Stay tuned!
Hey, dope fiends! The day has come and the final content update for The Dope Game is upon; we present to you, the Retirement update.
Not a whole hell of a lot was added outside of the new retirement function at the First Bank of Starkham. This allows you to permanently, at the maximum rate of $100,000,000, put back money for use in The Dope Game 2 (more on that below). There is no maximum amount for your retirement, but be aware that the bigger that value gets the more scrutiny it will be under by the Feds.
And a few small gifts for the quicker among you. If you own the game, share it with a friend. But quickly.
This update also includes some bug fixes and other small things. Oh, and we dropped support for 32-bit Linux and Mac; you really should be on 64-bit anyway. Here is the change log to explain:
Added: retirement option to bank
Added: Russian version of retirement buttons
Added: endings section for statistics
Added: new achievement - 401(K)
Added: text color change on errors in banking interface
Changed: music max and minimum values in options and globally
Changed: made with Godot splash screen
Changed: various bits of code for performance
Changed: updates to API system
Changed: statistics area to compensate for more stuff
Changed: updated Steamworks API stuff
Changed: player cannot select location they are on map, prevents getting trapped
Changed: dropped support for Linux 32-bit and Mac 32-bit
Fixed: glitch where game would crash if player sold all but 1 of a drug
The Dope Game 2
If you’re been poking around our updates and forums, you’ll see that the sequel has been discussed and is currently begin designed. We are having an announcement for that next week sometime with more details and a casting call for character models (if you want to be in the game as a character keep an eye out).
If you want to throw in your two cents, head over to the official discussion here: